![]() ![]() One thing Infinitap Games got right is Neverending Nightmare’s unsettling sound design. Some of the enemies looked more silly than scary, which ended up making me smirk instead of gasp in panic. Though charming and easy to understand (interactive objects and blood are in color, and everything else is black and white), I’m not convinced the cartoony aesthetic works for a game designed to scare (though shadows, which are nothing more than a bunch of short, overlapping horizontal lines, are delightfully creepy). Maybe that’s because of its unique 2D pen-and-paper art style and simplistic character design. Had I not known the story behind the game, I doubt it would have even given me a single goosebump. Unfortunately, this personal element is the only thing that made me even the least bit uncomfortable while going through the two-hour horror adventure. You play as Thomas, a man haunted by a ceaseless stream of increasingly terrible nightmares who only wants to wake up and escape the hell inside his head, which makes for an intriguing foray into the subconscious of someone suffering from psychological torment. According to its Kickstarter page, the game is based on developer Matt Gilgenbach’s real-life battle with mental illness. Neverending Nightmares is an intimate story. ![]()
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